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New Website – Coming Soon

I know that we haven’t updated this site much and we are sorry for all of those following us. But it’s because we’ve all been very busy preparing Planetarians and looking at our next title. However, we will soon have a new website that we will be updating frequently with news about various things. So we hope to see you at the new site when it is up and running, and we also hope that you are excited to see what our next title will be. But it looks like you’ll have to wait a little while for that one as we plan on keeping it secret until we deem fit.

So until next time, take it easy guys

-Stephen

Dream Build Play 2010

Every year, Microsoft hold a game making challenge with a grand prize of $40,000. The aim of the challenge is to make a game that is fun, innovative and polished using XNA Game Studio. When I started Convict Interactive, one of the items on our agenda was this challenge. Since we were already planning to use XNA to develop our first title, we thought we  would enter the competition. Whilst most entrants have been working on their entry for a year, we only had about 2 months to develop our game.

So we decided to enter Planetarians into the challenge. Near the end of April, they finally announced the top 20 submissions and announcing the final winners early May. Unfortunately we did not even make it into the top 20 submissions. Whilst this did not surprise us as Planetarians required some more polishing, we were still disappointed. However, a congratulations is in order to all the teams that won the challenge, particularly the team that created Lumi, who won the grand prize.

We do plan on entering the competition next year, and hope to have your support. You can view the Official & Gameplay Trailers below.

Testing Day

Thanks to everyone who came down for the test day yesterday (Friday, 12th February 2010). We got some excellent feedback on the game. Every comment, criticism, and suggestions only leads to a better final product! Testing will be run every day over the next fortnight, with major days on Friday. Everybody is welcome to come and visit; we only ask that those who haven’t visited contact us first via email (convict.interactive@gmail.com).

Thanks again everyone! We can’t wait to hear more feedback on the game so that we can make it an experience we know you will enjoy for hours on end!

Testing Day – Friday 12th February, 2010

We are currently looking for testers for our new upcoming title and would like your help. There will be 12 positions available for our next testing day, which will start at 11am on Friday, 12 February 2010 and finish at approximately 3pm. You must be able to provide your own transportation to the University of Wollongong. If you would like to sign up, please email the following details to convict.interactive@gmail.com

Full Name
Valid Email Address
Phone Number (Preferable)

We will contact you 4 days (Monday, 8 February 2010) before the testing day to let you know if you have been accepted to join in the testing of our new title, as well as any information you will need.

Please note that if you are accepted, you will need to sign a NDA (Non-Disclosure Agreement).

Welcome

Convict Interactive

Welcome to the new Convict Interactive home page. This is a temporary website whilst the main page is under construction.

Convict Interactive are an independent game development company from Wollongong, Australia, founded in December 2009. Convict is made up of ten past and present students of the University of Wollongong, all with a keen interest in game design and the video game industry. We are currently working on a title for Xbox Live Indie Games, and hope to create more fun and innovative games in the future for a range of platforms, including Xbox, PC, PS3, and iPhone. The first title is due for release in March 2010, and will be officially announced in the near future.